Golaem is widely used in the visual effects industry for animating massive scale scenes, like tens of thousands of supporters cheering for you in Guitar Hero Live, or huge armies fighting for the control of the Seven Kingdoms in Game Of Thrones. Golaem releases Golaem 5, introducing the Layout Tool, a post-simulation edition tool based on Maya manipulators. A C/C++ API enables you to read the exported simulation cache.įor your FX team, Golaem can generate locators and/or colliders FBX or Alembic exports are also available.Īll parts of Golaem are scriptable using MEL or Python. It is natively compatible with major renderers in Maya, 3ds Max + V-Ray, Katana, Softimage + Arnold. They can be influenced by simple triggers like zone, time, distance, collision? Having characters walking around in your scenes is a piece of cake. The Golaem workflow is built so that although it relies on AI, artists always get their last word to say and can keep total control of the results. Golaem helps you to populate shots in a short amount of time and with limited budget.īuilt with the artist in mind, Golaem automates repetitive and cumbersome tasks to let them focus on their art. Golaem makes it easy and affordable to populate worlds with smart & directable digital characters, from a few to thousands.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |